Star Wars: The Forgotten Era
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Star Wars: The Forgotten Era

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 The Sith Fighters

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Darth Jenzo Fawm
Sith Emperor
Sith Emperor
Darth Jenzo Fawm


Posts : 307
Join date : 2009-07-11
Age : 32
Location : Korriban

Character sheet
Race: Human
Name: Darth Jenzo Fawm
Rank: Sith Emperor

The Sith Fighters Empty
PostSubject: The Sith Fighters   The Sith Fighters Icon_minitimeSat Jul 11, 2009 9:57 pm

Production Information

Manufacturer: The Sith Empire

Model: 0971-Shade

Class: Starfighter

Technical Specifications

General Appearance:
Spoiler:

Length: 6 Meters

Width: The center is thick, for it is a spherical shape. But, the wings are thin, and flexible.

Height/Depth: The center is pretty tall, it's able to contain someone up to 7ft tall. The wings aren't very tall at all, unless the Ship was tilted vertically, but, the wingsa are also sharp.

Maximum Speed: 1800 km/h

Hyperdrive Rating: 1st Class

Shielding: Equipped

Sensor Systems: Yes, there are Sensory Systems.

Navigation System: Yes, there is a navigational system for the pilot, and co-pilot/passenger.

Armaments:
- x4 Laser Cannons: A laser cannon was the standard weapon for use by most starships and other vehicles. It existed in a myriad of forms, from the huge versions used by starships, through medium-sized turret-mounted variants, to the much smaller personal cannons sometimes carried by infantry.

- x2 Ion Cannon: An ion cannon was a weapon which fired highly ionized particles or highly ionized plasma.

- x2 Repeating Blaster Cannon: Blaster cannons were powered by power packs of ionized cryogenic cells. Unlike laser cannons, blaster cannons could be set at various levels of damage, ranging from full power to stun. Blaster cannons were commonly less powerful than laser cannons, though were effective during atmospheric combat and against ground troops, vehicles, and military structures.

- x1 Electromagnetic Pulse Gun (EMP): An electromagnetic pulse (EMP) or magnetic bombard was a powerful burst of electromagnetic radiation. It was often used in weaponry designed to suppress technological systems.

- x4 Concussion Missiles: A concussion missile was a short-range, wingless anti-vehicle missile generally deployed by vehicle mounted launchers. There were a wide range of concussion missiles, varying in speed, maneuverability, and destructive capability. The concussion missile evolved from the ancient concussion spheres that were bigger, slower, and less destructive weapons that were similar to traditional bombs. They are primarily used to disable droids and electronics; however, a sufficiently powerful EMP could also kill organic life through electrocution.

- x2 Proton Torpedo Launchers: Proton torpedoes came in a wide array of sizes and yields; from massively powerful capital ship weapons designed for orbital bombardment, to small but nimble Megaton range fighters.

- x1 Stealth Field Generator: A technical cloaking device. The Stealth Field Generator enables the Starfighter to engage in camouflage, and grants invisibility. The Stealth Field generator is activated through a buttom, and is deactivated once the Starfighter fires upon its target, or gets in contact with a physical, and fair-sized entity.

Crew: It's made for 1 experience Pilot, normally a Sith. Also, the cockpit has enough room for one passenger or a co-pilot in some cases. There is one slot for Astromech droids.

Minimum Crew: One.

Usage

Roles:
-Primary Fighter
-Bomber
-Stealth Units
Era:
Post-Grand War Era

Affiliation:
- Sith Empire
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