Production InformationManufacturer: Sith Empire
Model: Sith Flagship
Class: Capital Ship
Technical SpecificationsGeneral Appearance:
- Spoiler:
Take note, the Sith Flagship, instead of a greenish-brown color is a dark gray.
Length: 1600 Meters
Width: Very thick, and incredibly roomy.
Height/Depth: Very, very tall.
Maximum Speed: 2,300g
Hyperdrive Rating: 1st Class
Shielding: Yes, there is shielding, and alot of it. Made from 10 shield generators.
Sensor Systems: Yes, there are sensory systems.
Navigation System: Yes, there are navigational systems.
Armaments:
- x10 Barbette Turbolasers: The turbolaser is the immensely scaled up version of the blaster and laser cannon. These weapons are generally mounted on rotating turrets, which were commonly installed in banks on capital ships, space stations and orbital facilities.
- x20 Ion Cannons: An ion cannon was a weapon which fired highly ionized particles or highly ionized plasma.
- x2 Tractor Beams: A tractor beam (also sometimes called a grappling ray) is a type of controlled force field that can be used to manipulate objects caught within its range and field-of-view. Tractor beam projectors are commonplace on capital ships, container ships, docking bays, and on spaceports.
- x15 Proton Torpedo Launchers: Proton torpedoes come in a wide array of sizes and yields; from massively powerful capital ship weapons designed for orbital bombardment, to small but nimble Megaton range fighters, these are the larger, slower, yet more powerful Proton Torpedo variant.
- x2 Cargo Bay: Each Cargo Bay stores within it, up to 50 Starfighters, and 12 large Starfighters such as Bombers. One Cargo Bay is on the Starships left side, the other on the Starships right side.
- x2 Ion Rings: The Ion Ring is located on the rears of the Sith Flagship. It charges up, making a large, wide ring which is capable of encompassing even fleets, and fires the ring, which travels infinitely through the Galaxy until it hits a mechanical target. The Ion Ring completely disables the target(s). However, the drawback to activating this, is that the rest of the Ships weaponry must be shut down in order for the Ship to fire an Ion Ring, or two in this case. Also, after each has been used, it takes some time to recharge, and weapon efficiency afterwards may decrease, until it charges back up again. *Custom*
Crew: 37,500. Normally Sith, and allies of the Sith.
Minimum Crew: 5,000
UsageRoles:
- Command Ship (Flasgship)
- Destroyer
- Carrier
Era: Post-Grand War Era
Affiliation: Sith Empire